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Design Tips
Jul 23, 2008
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Think of Creating a Language Rather than a Form

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Thanks for visiting and please keep in touch? ~ D.T.

Heard in a fictional design studio near you.

Me: Yo man, how is it going?

Designer: Great! I’m just sketching/developing/refining this concept.

Me: Cool, so how do they look?

Designer: Here they are…

Me: Hmm…so what are we looking at here?

Designer: Ah…I’m inspired by [insert suitable object] and creating this to match [insert product], but then to make it different, I’m using [insert line description] to create [insert dynamic] between these two elements…

Me: But, it does not look anything like your inspiration nor is it logical to what we want to do here?

Designer: Eh…what?

Me: Ok, basically what are you trying to communicate with your design?

Sound familiar?

Or perhaps another scenario could be you are working on a design and it does not seem to be going anywhere as you are either stuck or it’s well just crap! You see, what you are basically doing is random doodling rather than intelligent drawing.

Under these circumstances, what I always tell my design team, is to focus on creating a design language rather than just a form. In other words, ask yourself what is this shape trying to say or trying to tell me?

Why is that?

What many designers don’t realize is that design is a communication tool and a product’s form needs to therefore communicate the product’s intent. The product’s intent can consist of many factors. These includes target market requirements, branding, ergonomics, design language standards, technology, etc. Its all depends on how you define the product’s brief.

So when you are styling a product’s form, you are actually communicating, to the user, the what and how this product should function. A language if would you like. Unfortunately many designs fail on this one simple point.

If you focus on that fact, you will suddenly realize that the shape you have created suddenly has meaning, or maybe it does not. Once you start to ask about the meaning or are looking to apply meaning to your form, your design thought starts to become multi-dimensional.

The reality is that, this tip can applied to many other design professions such as Graphic, Interiors even Fashion etc. Why not try it and let me know if it works for you? All the best to your design concept success!

Design Tips
Jul 22, 2008
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Sketch Techniques with Michael DiTullo

Michael DiTullo, Design Director at Converse, sent me a quick note about Core77’s new Show and Tell series that features his sketching techniques in a nice 4 easy minutes.

Now you don’t have to draw like this “Form Monster” (Heh-heh!), but have a good look at his techniques of shading, line weights, market use and hatching that can give any sketch a lot of punch and definition.
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Industrial Design
Jul 21, 2008
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Post Occupancy Design - Life after the Designer

Domus Magazine has recently launched a signature edition offshoot called Domus d’Autore. This first issue, entrusted to Editor-Architect Rem Koolhaas, was designed to allow readers to listen “…to the voice of those who know how to look beyond current confines and have the strength to direct and influence our way of perceiving the city and the spaces beyond it.”
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Design Articles
Jul 16, 2008
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How to avoid “Mental Masturbation”?


Image source: Cab Ride (Ecstasy)

So what, you may ask, is “Mental Masturbation”?

Well the first logical assumption that comes to mind is procrastination. Actually, though, it’s not quite what I would call procrastination. Let me explain.

A design lecturer friend coined that term over a lunch chat after a major design critique. We noticed that both design students and design professionals have a bad habit of getting into a mode of what he calls “Mental Masturbation”. Though “tongue in cheek” at that time, I have since encountered it over and over again on many different levels.
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The Art of Selling

One of my first bosses taught me an important lesson.

Good designers are a dime a dozen, he said. Coming up with a great design solution is the easy part. The hard part, he said, is getting the client to accept the solution.

“But if the work is good, don’t the clients know it when they see it?” I asked.

My boss just looked at me silently for a long time. And then, with gentleness and no small amount of pity, he reached out and patted me on the head: Poor kid.

He was right, of course. In any creative activity where clients are involved, you have to make the sale twice. Before you get to the customer, you have to sell the client.

I love this little snippet by Michael Bierut that highlights why some great designers don’t really go anywhere. The ability to sell a design is one of those skills I would rank very closely to creativity in terms of important ones a designer should have.


Via: Design Observer
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Meet D.T. the Design Translator

DT is an award winning, multi-disciplinary industrial design leader that specializes in strategic design and product realization programs that drive successful brands and businesses. This blog catalogs his journey on "How to do good industrial design, create clever products, and master the business of design".
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